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| MLG Maggio | |
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Asurian Utente
Età : 36 Località : Altopiano di Shakuras Messaggi : 3187
| Titolo: MLG Maggio Dom Mag 20, 2012 11:20 am | |
| Raga, ma è vero che si sta disputando l'MLG? Ho sentito che Goody ha dato 2-0 a MMA Non riesco a trovare né info né stream però, voi ne sapete qualcosa? | |
| | | -Ghost- Utente
Età : 112 Località : Chau Sara Messaggi : 548
| Titolo: Re: MLG Maggio Dom Mag 20, 2012 11:26 am | |
| da quel che ne so io il live è qui : http://www.majorleaguegaming.com/live
Dovrebbe essere on-line dalle 12:00 ET. Dovrebbe essere la 3a giornata | |
| | | Asurian Utente
Età : 36 Località : Altopiano di Shakuras Messaggi : 3187
| Titolo: Re: MLG Maggio Dom Mag 20, 2012 11:47 am | |
| Grazie Ghost ♥
Tu hai già visto qualche incontro?
Chi è ancora in gara? | |
| | | -Ghost- Utente
Età : 112 Località : Chau Sara Messaggi : 548
| Titolo: Re: MLG Maggio Dom Mag 20, 2012 12:09 pm | |
| no, ho 1 impegno dietro l'altro, non riesco a vedere nulla :( | |
| | | Blooddrop Utente
Età : 32 Messaggi : 4910
| Titolo: Re: MLG Maggio Dom Mag 20, 2012 12:22 pm | |
| `tutti i game di ieri - Spoiler:
Winners Round Five
19:00 EDT: Stephano vs Heart
Game One: Shakuras. Heart opened with a 2 rax which Stephano solved without breaking a sweat. Heart double expanded, and then died to a roach baneling bust.
Game Two: Cloud Kingdom. Heart sniped the third base early and repeatedly denied expansions from Stephano. Some great banshee harass helped him keep the momentum and Stephano could never find a good place to fight, Heart ran him over in the end.
Game Three: Antiga. The game opened without much action, until Heart took up a sieged position in the center of the map and started assaulting the gold base. Stephano waited to finish ultra armor and clean it up without much trouble, then went through to take over Heart's bases.
Stephano 2 - 1 Heart
19:00 EDT: Polt vs viOLet
Game One: Tal'Darim non-cross. ViOLet took an early hidden base not in the normal third position and Polt didn't see it with his banshee opening. Polt's harass didn't do enough and he fell behind, letting viOLet get to a full compliment of brood lords, infestors, and ultras. Polt put up a good fight later in the game by denying expansions with drops and forcing a base trade, but it wasn't enough and viOLet's army eventually ran him over.
Game Two: Metropolis. Polt controlled the game from start to finish, beginning with a cloak banshee and hellion attack at the third, and ending with a huge tank and marine army against viOLet's ultras.
Game Three: Entombed. Polt played the early game the same way as the last two games, with aggression from a delayed cloaked banshee and hellions, but this time viOLet did a slightly better job of holding it off. The game calmed down in the center as each player took bases and massed and army, and then a string of attacks near viOLet's creep left Polt in a similar position as his games against Symbol, behind but far from out. Violet teched to brood lords however and Polt was uanble to get enough vikings to stop them, and after an even longer battle the Zerg stormed into his base and took the win.
viOLet 2 - 1 Polt
Losers Round Five
20:00 EDT: Dream vs Symbol (extended series)
Game Three: Entombed Valley – Dream tried a bunker rush, and despite getting two bunkers up, he only had one marine alive by that time. He kept up the pressure, limiting Symbol’s creep spread, but Symbol’s roach-speedling counterattack busted the natural easily, and the main as well once six of those zerglings morphed into banelings.
Game Four: Metropolis – With a more standard opening this time, Dream was still unable to do early damage. He got his third up and running before Symbol, and a dual-medivac drop managed to snipe the spawning pool and a ton of lings before falling victim to a handful of queens. Symbol’s mutas couldn’t do much, but his main ling-bane-muta army caught Dream unsieged and rolled him over all the way back to the main, forcing the GG.
Symbol 4 - 0 Dream
20:00 EDT: MC vs Inori
Game One:Cloud Kingdom. MC went for a 1 gate expand, and Inori made 3 gates and when MC's stalkers were across the map Inori broke down his front door and killed him.
Game Two: Entombed cross. Both went for immortal drop builds, but when Inori's got caught out on the side of the map against some stalkers he lost it without doing much damage. MC's counter had an extra 2 immortals and he tied up the series.
Game Three: Daybreak. MC opened 1 gate robo while Inori went for blink. MC held without any trouble thanks to immortals and rode his advantage to a win steadily and surely.
Inori 1 - 2 MC
Losers Round Four
19:00 EDT: Grubby vs Inori
Game One: Daybreak. Grubby opened stargate while Inori opened with blink. The game entered a fairly normal mid/late-game where both of them max out and get all the tech possible. Inori used several warp prisms to drop the main and the natural at the same time and distract Grubby's army repeatedly, denying mining and tech, until he forced an unfavorable battle to win.
Game Two: Shakuras. Grubby opened with a DT expand while Inori went for blink. Grubby's DTs were unable to do any real damage and Inori simply walked into his base and killed everything there.
Inori 2 - 0 Grubby
18:00 EDT: Leenock vs Dream
Game One: Antiga Shipyard – Dream’s 1 rax fe turned into reactor hellions and a quick third CC, but he couldn’t properly defend the thir dbase until his siege tech arrived. Neither player did much damage with their early attempts at harassing one anothers’ thirds. Dream was initially rebuffed from taking the gold base, but on his second attempt, Leenock didn’t have enough infestors for the Vikings and marines both. After a monitor snafu, dream cleaned up some zerglings in his base then moved out to take out Leenock’s fourth and fifth. Ling backstabs continued to spell trouble for Dream, and when the Ultralisks came out, almost no mining was happening. Leenock took the gold base and contained Dream enough that he finally gave up.
Game Two: Metropolis – Leenock’s initial batch of mutas did almost nothing besides chase off hellions so he could get his third down. Leenock added speed banes and more mutas, but couldn’t shutdown Dream’s third. Both players got their fourth and fifth bases easily, and from there Dream’s drops were far more effective than Leenock’s muta harass. Leenock built up a decent amount of brood lords, hovering them by his third, and Dream could never deal the finishing blow to Leenock. When Leenock finally moved out, Dream even got a nuke off and some nice EMPs, but still Leenock pressed forward. It looked like Leenock would prevail, until his army eventually ran out of steam. With each player reverted to largely t1 armies and barely mining, the game lasted until Leenock’s infestors finally ran out of energy.
Game Three: Cloud Kingdom – Leenock tried to bust Dream’s 1rax FE into reactor hellions with a roach-ling mix, but all he did was force a lift of the natural OC until there were enough hellions to drive him away. Dream powered up for a counterattack, creating nice funnels using the destructible rocks but unable to take out any bases. A number of mid-map skirmishes took place, with Dream finally getting enough of an advantage to take out Leenock’s third, and the followup army of tanks marines and medivacs was too much for Leenock to keep up with on only two bases.
Leenock 1 - 2 Dream
18:00 EDT: Symbol vs Alicia
Game One: Cloud Kingdom. Alicia went for a 2 base blink stalker all-in and Symbo lstopped it with a huge force of non-burrowing roaches.
Game Two: Alicia took a third off 4 gates and powered out a huge army, Symbol ran a big infestor and roach force into it and when they all died without enough good fungals the game was over.
Game Three: Metropolis. Alicia took an early third again off 4 gates and a robo, and Symbol attacked into it with roaches as is the style. The roaches won and Symbol moved on.
Symbol 1 - 2 Alicia
18:00 EDT: MC vs DRG
Game One: Daybreak. MC took an early third off only a few gateways, and DRG responded with a dual attack on the third and natural. He kept the Protoss army pushed back for a while but was unable to kill the nexus, and eventually MC overpowered him and walked out with a huge stalker and colossus army, which DRG found himself unable to deal with it even after some good fungals.
Game Two: Cloud Kingdom. Early on in the game DRG caught MC's sentries out of position and killed them, followed by a handful of his stalker army and an early fourth base. It gave him enough time to get out a brood lord army and MC put up a strong fight for a long time but could never get a big enough army to slow it down.
Game Three: The game made it to a midpoint status pretty normally and evenly, but MC switched into 2 robo colossus and hid it successfully for quite some time. When they came out they turned the tide of battle and DRG couldn't stop their advances.
MC 2 - 1 DRG
Losers Round Three
17:00 EDT: Grubby vs Ryung
Game One: Tal'Darim cross. Grubby opened DT which were unable to do damage or gain map control as Ryung had a quick third orbital. Ryung spent the next 15 minutes dropping Grubby constantly until the Protoss folded.
Game Two: Cloud Kingdom. 40 minute back and forth game, Grubby kept Ryung on his toes by constantly switching between colossus and template, and when he took a base in the top left that Ryung didn't see earlier was able to finally come out ahead at the very end.
Game Three: Metropolis. Both players maxed out with nearly no action. After some minor skirmishes, they split the map and Ryung started getting ready to block off the center of the map with a planetary and switch to battle cruisers, but he got his army caught in move position midmap and lost the entirety of it to storms. From there Grubby had an easy victory.
Ryung 1 - 2 Grubby
17:00 EDT: Alicia vs Tefel
Game One: Cloud Kingdom – Alicia’s stargate units couldn’t do much to affect Tefel’s third, besides some phoenixes being pesky, so he switched to colossi. Both players sat back and took their next bases, until Tefel decided to try to assault Alicia’s third with a very ineffectual corruptor-ling-hydra army. Alicia continued to sit back until he neared max, at which point he moved out and steamrolled Tefel’s fourth. Tefel’s backstab eliminated Alicia’s fourth, but when the main armies clashed, Tefel didn’t have nearly enough support units for his broods and GGed.
Game Two: Entombed Valley – In vertical spawns, Alicia chose stargate again, this time chosed off by quick hydras without eliminating the third. However, it turned out the void ray was just a feint, and the followup mass of gateway units was way too much for Tefel.
Alicia 2 - 0
17:00 EDT: Dream vs Bly
Game One: Antiga. Bly opened with mutas but wasn't able to do any damage, had to tap out simply when Dream killed them all directly with marines.
Game Two: Cloud Kingdom. Dream opened with reactor hellion which killed a handful of drones, and then he moved into MKP style TvZ attacking aggressively and microing well. Bly never could quite catch up and Dream's marines proved to be too strong for him.
Dream 2 - 0 Bly
17:00 EDT: Socke vs DRG
Game One: Cloud Kingdom. Socke went for heavy blink-stalker play after expanding, and DRG was unable to stop it after an extremely long battle at the Zerg third.
Game Two: Shakuras. Socke opened with gateway and immortal pressure with a warp prism, which succeeded in killing the third and keeping DRG to 2 bases for a long time, but did not kill him. DRG hung and kept the Protoss army small enough to engage repeatedly and eventually beat him back and took the game.
Game Three: Metropolis. Socke opened with pressure of 5 gateways while he teched towards DTs, neither half of which did enough damage. DRG was allowed a lot of drones and maxed out quickly and simply overran Socke.
Socke 1 - 2 DRG
Winners Round 3
18:00 EDT: Polt vs Symbol
Game One: Tal'Darim non-cross. Back and forth macro game, Polt lost a few armies in the center but somehow managed to claw his way back with some banshees and drops and musters up another round of marines and thors. Symbol got to brood lords and looked to take control of the game but Polt won a big engagement in the center and walked through him.
Game Two: Cloud Kingdom. Symbol took a lead with some early pressure from his first 7 roaches. Symbol controlled the map with creep and lings, keeping Polt contained to 3 bases. He killed all of the SCVs with some banelings at the third and then won with ultras.
Game Three: Entombed. After a lot of back and forth in the center they enter a base trade, except Polt's army is bigger and nicely positioned and Symbol can't fight it off when it comes time to have a final battle.
Polt 2 - 1 Symbol
18:00 EDT: Heart vs Inori
Game One: Entombed Valley, Heart attacked Inori's third with a marine heavy army and when Inori got his forces trapped in the choke between the third and natural Heart won the battle and the game.
Game Two: Cloud Kingdom. Heart and Inori traded armies about 100 times in 20 minutes and Heart kept the Protoss force from ever getting too scary to deal with, and finally won a long war of attrition when he rolled through and killed the natural and third.
Heart 2 - 0 Inori
16:00 EDT: viOLet vs Leenock
Game One: Metropolis – Finding themselves in cross positions, both players chose to expand before pool. Both players went banelings, with viOLet taking a more aggressive stance to get his third up earlier. viOLet’s roaches also arrived much sooner,since Leenock went for mutas instead. Leenock’s zerglings took out viOLet’s third while his mutas cut off reinforcements. viOLet never got a third up and running, and while he did win a few battles in the mid-game thanks to more fungals, in the end his roach numbers were overwhelmed.
Game Two: Daybreak – Both players safely got their naturals up once again, and once again viOLet planted his third earlier, this time behind a squadron of banelings who killed a small amount of drones in Leenock’s natural. Leenock tried a number of assaults that failed to take out viOLet’s third before eventually taking one himself, once again behind mutas. This time viOLet added hydras to his unit mix, as Leenock added rows of spinecrawlers in front of both his second and third and sent an infestor hit squad to viOLet’s third. Both players lost their thirds in the trade, but Leenock had no army left and GGed.
Game Three: Cloud Kingdom – viOLet teched to roaches before putting down his expansion, while Leenock expanded before roach warren. viOLet also had his evo chamber down and chugging first, and managed to snipe Leenock’s third as his own infestation pit was finishing. He then bulled his way through the choke at the rocks by Leenock’s natural, overwhelming his roach numbers and a few infestors.
Leenock 1 - 2 viOLet
16:00 EDT: Stephano vs MC
Game One: Daybreak. Back and forth game that started with MC taking a fast third and Stephano killing it with a double pronged attack. MC sat back and macro'd up a huge stalker-immortal-sentry army with upgrades and nearly killed Stephano with it, but was saved with some nice fungals. MC had a bad engagement and lost all his immortals and Stephano was able to push him back as he was morphling brood lords for the kill.
Game Two: Metropolis. Extremely long back and forth game that began with a simple void ray opening. Came down to a split map position with extreme late game maxed out armies for both, MC was forced to use a vortex in a non-favorable position and Stephano's brood lords became unstoppable, ripping through the Protoss army and into his main.
Stephano 2 - 0 MC
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