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MessaggioTitolo: [Skorne]Spoiler vari   [Skorne]Spoiler vari Icon_minitimeDom Nov 13, 2011 8:10 pm

eHexeris
Great offensive sinergies with our infantry (Ashen Veil and Black Spot), raising def against melee (against the living) and ranged and lowering enemy defense. Very good sinergies with 13+ defense beasts against living. Archidon get def 16 against ranged and melee living.
I think Venators of all kind with Black Spot can be a headache. MK will decimate entire unis with Black Spot. Notice than a fully loaded AG can make up to 8 attacks with effective MAT 10.
Our best anti-infantry lock: Ashes to Ashes, Black Spot and feat means he can, potentialy, drop 2d6+2 infantry models, paired with channeling ability.
Some limited spell assessination potential with up two fully boosted hellfire. The other spells: Arcane Reckoning and Hellfire.
Every time a model is destroyed in his CTRL a model in his BG heals one.
Bond: channeling in his CMD (equal to pHexeris)
Feat (can steal fury, focus and souls on any non warlock/warcaster model in CTRL) is great against Hordes and some cryxian builds. Since you can take fury from your beast can be used as a last resort for fury manipulation. Also he can be used forward and move back to safety if Archidon (must destroy an enemy model) or Molik Karn animus is used, with feat is guaranteed.
An Archidon with animus up, it's an excellent node for him.
Same stats, he added *Thresser to his weapon. Same WB points.

Cyclops Raider:
Good sinergies with ranged models: Cannoneer, Shaman and Flayer Cannon. Mordikaar and Siege Animantarax can be supported for good. Anti-stealth if he forfeits movement, in the end it can give a shot with (hellfire pow) as range and pow against a large base. Can boost attack and damage rolls if the lock cast the animus on him. Melee attack is weak both pow and MAT.
From now, nor Tartarus nor Eyriss will stalk us (at least not with 14" of him) with a Cyclops Raider on the field.
Cost as Savage

Archidon:
Serious Business. A Killer. Animus is great (sprint), he packs flight and serpentine (surprise) and high SPD, now think about eMakeda, eMorghoul and Mordikaar, all of them grant FS inmunity. Add Rush, PGBH. A killer. With eMakeda can hit a target from 17" ignoring FS, boosted attacks, pow 17. eMorghoul gives it Grievous Wounds. Our little pterodactyl is a killer. Mordikaar pumps his defense to 17 plus poltergeist and with sprint he can be recolocated for next turn assessination run. It has critical pitch on attack also.
Its animus is really good and sinergies very good with beast, some warlocks (Makeda(s), Xerxis, Naaresh... mentioning someones, and Rhadeim... even AG.
Serious sinergy with Molik Karn.
Cost as Rhinodon.

Tiberion:
Great. Simply great. He's a mix of Bronzeback and Sentry, get the best from both worlds: offensive power (high MAT (BB) and POW (BB+1)), some nice abilities (critical smite) and defensive power (arm 19+Shield, no KD, can be moved or placed outside his normal movement, shield guard). Animus is nice (bumper). Can be included into Xerxis theme force. No affinity or such. An angry skorne god.
3 initial attacks, def, fury,THR and life like Sentry. It weapons is a tetsubo!
Cost as Molik Karn.

Venators Slingers:
Low stats (venators def and arm -1) but cheap as our karax. Good against non-living models (3d6 damage on ranged), some nice abilities (put a 3" aoe causing corrosion on a direct hit and arcing fire). Range and pow is like Ancestral Guardians CMD. Can be useful with eHexeris due black spot, or adding some punch againt light jacks and construct. ShieldWalled/Defensive Lined units will fear them.

Siege Animantarax:
It seems a bit dissapointing at first sight, but you must consider it can be buffed in so many ways by our army.
SPD like a rhino, MAT like BB, RAT as venators, low def and ARM like a BB. It has 22 life. When damaged all his melee weapons gets stronger and can boost tail attacks with rage tokens... it collect the tokens suffering damage. Max tokens like AG. It's aggressive like BB. Can fire ranged into combat and/or outside of combat.
It has some serious punch in melee: 1xGladiator fist pow with reach, 2xkarax pow plus Seraph ranged weapon with POW+1 and Burst Fire, so it can put 2-4x13-15+1x16+2x10 attacks on melee. Tail and cannon have no location so can fire at will.
It's Hypperaggresive.
Can be buffed with: snipe (raider), sprint (archidon), bump (tiberion), Defender ward (hard BE), Carnage, Savagery, Road to War, Carnivore, Fury, Inviolable Resolve, Last Stand, Black Spot (somewhat indirect since it's a debuff).
Feats working on it: eMakeda, Xerxis, Zaal.
With Aggy up and ARM buff on it, it's the toughest BE and really can lead foward. It's our best anti-Stealth model paired with a extoller (3 shots average), just put him with eHexeris for Black Spot and you can do a lot of shooting.
Can be essence blasted for pow 19, LOL.
Cost as Cannoneer
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MessaggioTitolo: Re: [Skorne]Spoiler vari   [Skorne]Spoiler vari Icon_minitimeDom Nov 13, 2011 10:47 pm

io non le leggo nemmeno ste cose XD mi viene lo sbocco e basta hahah XD

odio sti skorne, non li voglio vedere proprio, faccio tipo vecchietta ebete: non ci vedo, non ci sento :P
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MessaggioTitolo: Re: [Skorne]Spoiler vari   [Skorne]Spoiler vari Icon_minitimeLun Nov 14, 2011 3:32 pm

Animantarax mi piace troppo, e anche l'archidon. I cyclops raider non ho ben capito cosa sono
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