Ultimi argomenti attivi | » I miei soggetti di sceneggiatura Da The Candyman Gio Mag 09, 2024 9:31 pm
» Tempus fugit Da The Candyman Gio Mag 09, 2024 9:27 pm
» Tristezza e nostalgia Da The Candyman Lun Ott 25, 2021 1:30 pm
» I-phone e I-pod: un' applicazione, un mondo davanti a te Da B4rcy Sab Ago 29, 2020 5:59 pm
» COMPRO WAHRAMMER FANTASY Da The Candyman Mar Giu 16, 2020 7:40 pm
» 2020 Da The Candyman Mer Gen 01, 2020 12:48 am
» A lezione col maestro Wong Da Sephiroth Mar Ago 28, 2018 9:00 pm
» Un saluto a tutti voi! Da The Candyman Mar Lug 17, 2018 11:22 pm
» Fotografia Da B4rcy Mer Giu 06, 2018 1:49 am
» Una canzone al giorno (?) Da The Candyman Gio Mag 10, 2018 12:12 am
|
| | Rumours codex Guardia Imperiale | |
|
+10Lele Kharn il traditore Berto LIBRARIAN Brutal Kurush-Var The_Green_Knight NikTerminator Archanz15 Maresciallo_Helbrecht 14 partecipanti | |
Autore | Messaggio |
---|
Berto Utente
Età : 35 Località : Fucecchio Messaggi : 2932
| Titolo: Re: Rumours codex Guardia Imperiale Lun Set 29, 2008 6:32 pm | |
| una cosa sulla guardia...quali minia è previsto ke rifacciano? il leman russ avra un kit in plastica e fin qui ok..ma il resto? si sa gia qualcosa? | |
| | | Archanz15 Utente
Età : 34 Località : aldeno (trento) italy Messaggi : 282
| Titolo: Re: Rumours codex Guardia Imperiale Lun Set 29, 2008 7:09 pm | |
| gli stormtrooper in plastica...spero i lanceri ma è solo una mia speranza..la valkyria o insomma quello li..e il QG...poi del resto non so, ma sec me rimane tutto così come ora | |
| | | Kharn il traditore Utente
Età : 30 Località : S w i t z e r l a n d Messaggi : 1415
| Titolo: Re: Rumours codex Guardia Imperiale Lun Set 29, 2008 9:21 pm | |
| da noi quello dei maronzi c'è giaaa lalalalalalala!!! (è enorme)
dal momento che aboliscono le dottrine sarà un gran sollievo per molti giocatori, unità proibite a ballaaaa!!!!!!
finalmente quei dannati veneratori di cadaveri potranno farsi valere un po'di più in battaglia (ci sarà piu gusto :wetrw: ) | |
| | | Maresciallo_Helbrecht Veggente di Zendra
Età : 38 Località : Svizzera Messaggi : 12617
| Titolo: Re: Rumours codex Guardia Imperiale Ven Ott 03, 2008 2:56 pm | |
| Aggiornamento riguardante i nuovi modelli che dovrebbero uscire. Pare che saranno questi:
-reggimento multicomponente in plastica di guardia con cappottoni (possibilmente valhalliani/steel legion/krieg) -Kaserkin multicomponente in plastica -nuove versioni (torrette) del Leman Russ -Valkiria in plastica -ristampa di modelli molto vecchi (lancieri e mezzuomini) -restile totale del Leman Russ | |
| | | Archanz15 Utente
Età : 34 Località : aldeno (trento) italy Messaggi : 282
| Titolo: Re: Rumours codex Guardia Imperiale Ven Ott 03, 2008 3:28 pm | |
| figo figo..finalmente permetteranno di fare qualcosaltro oltre ai cadiani (anche perchè krieg di forge world oltre ad essere fantastica costa un bordello...)...cmq lasceranno i cadiani come truppa o la toglieranno dal mercato? | |
| | | Maresciallo_Helbrecht Veggente di Zendra
Età : 38 Località : Svizzera Messaggi : 12617
| Titolo: Re: Rumours codex Guardia Imperiale Ven Ott 03, 2008 4:38 pm | |
| Non te lo so dire, I'm sorry. Però andando a istinto credo che resterà, non vedo che interesse dovrebbe avere la GW nel toglierla dal mercato.. | |
| | | Archanz15 Utente
Età : 34 Località : aldeno (trento) italy Messaggi : 282
| Titolo: Re: Rumours codex Guardia Imperiale Ven Ott 03, 2008 4:45 pm | |
| vero anche questo..grazie maresciallo per le ottime notizie! | |
| | | Lele Utente
Età : 33 Località : biella Messaggi : 2737
| Titolo: Re: Rumours codex Guardia Imperiale Sab Ott 04, 2008 6:40 pm | |
| evvai nuovi lancieri!!!
SPERO vivamente che questa nuova IG sia piu competitiva della precedente,visto che se lo merita. Dai rumors non sembra malaccio | |
| | | Maresciallo_Helbrecht Veggente di Zendra
Età : 38 Località : Svizzera Messaggi : 12617
| Titolo: Re: Rumours codex Guardia Imperiale Gio Ott 09, 2008 7:53 pm | |
| I nuovi modelli dovrebbero uscire all incirca tra aprile e maggio dell anno prossimo, quindi tra poco piu di 6 mesi
Di seguito vi posto altri rumours sul nuovo codex. Questo dovrebbero essere decisamente piu affidabili (seppur cmq sempre solo rumours):
HQ
High Command – With the advent of true LOS, this needs to be in cover if you want it to survive. I admit to being somewhat old fashioned and insisting on having an HSO, so I use medic and standard and a mortar and hide them. A probably more cost effective use is to treat this unit as simply another Platoon Command, and arm it similarly. Iron Discipline is a no brainer for 5e. Advisors – None are worth the points for 5e. Commissars – Loved them in 4e. In 5e, counter shooting is more cost effective than counter charging, and they were too expensive anyway, so they’re out. Priests – Too expensive and of limited use for a Guard army, even in 4e. In 5e, they are just a point sink. Sanctioned Pyskers – I have honestly not taken one of these since 3e, except in weird scenarios that bigred and I dreamed up. AT Support – Deploy AT to either have side shots against vehicles facing your tanks or into the lines. If going for the side shots, it is best to remember to go to ground. Lascannon – At 36 points a platform, these are 18 points per hit if they get 4 turns of shooting per game. Pricey and always a high priority target, I find them to be a bad choice. Missile Launcher – Dropping down to only 31 points a platform, these seem to be a worse choice than the Lascannon. I have found that they are a far less attractive target than the Lascannon teams, and thus wind up doing a lot more damage for me during a game. Never use them against AV 14, unless there is nothing else to shoot at. If you face tight formations of enemy troops or the enemy has cover, fragmentation missiles can do wonderful things. FS Support – Deployment is very dependent on enemy forces. Generally these are just strengtheners for your gunline. Autocannons – The best direct fire support weapon of the lot. Great light vehicle killers and they reliably put wounds out on nearly everything all game long. Deploy centrally so that they have targets every turn. Heavy Bolters – Very good for hosing down enemy speeders and assault forces. Good to have in your force, and best in support of your main concentration, wherever that may be. Other - Mortar Squads – These are fantastic killers in 5e. The ability to ignore intervening cover makes them murderous from behind your own troopers in the gunline, and they can pin as well. 80 points is a bargain for these relative to other weapons for 5e. Sentinels – If you are going to take Sentinels, I would take them as an HQ squadron. Special Weapons – Not worth the slot, in my opinion. If you take them, the Demo Charge is a given, and I would take Flamers. Also, you almost have to go with Drop Troops, as the scatter of the Demo Charge makes these very dangerous for counter shooting purposes.
Elite
Hardened Veterans – These are great as a small squad with 3 BS4 Meltaguns. Use them either to flank/deep strike and blow up vehicles, or hold them in reserve to counter shoot enemy assaulters. Give them Shotguns to replace Lasguns. Ratlings – These little buggers draw a lot more fire than their damage output merits, but against anything that isn’t fearless a chance to pin is a chance to pin. Take them in squads of 8 or more, and place them in cover. Ogryns – Sadly, Ogryns still have no place on the field. They are too expensive, too fragile, and too ineffective in killing MEQ to be worth fielding. Storm Troopers – Taken in small squads with two BS4 melta/plasma guns, these are many players shooting units of choice. Grenadiers are best done mounted in Chimera, whereas normal Glory Boys make good flankers. I avoid deploying them as simple gunline units, as their lack of range means that take too many hits before they get to do anything. It is better to keep them in reserve than start them on the field. Techpriest Enginseers – I had to open the book to even remember these exist. I guess 5e vehicle survivability makes them better, but going from abjectly horrible to just really bad doesn’t make them a good purchase. If you intend to use one, place it so that it is in BTB with a couple of Russes (or triangle it to a Basilisk as well) and give him 3 or 4 technical servitors.
Troops
Infantry Platoons – Never underestimate the good old Lasgun. In 5e, these are your objective takers, so keeping one or two in reserve to move towards objectives on your side late in the game is a good idea. Flanking or deep strike are your best options to threaten enemy objectives, as marching across the field just provides most enemies with free assault and consolidation moves. Always build them with a special weapon, and remember that 3 squads getting a Lascannon mean that you are not taking a 4th squad with a Meltagun. Infantry Platoon Command – The ability to concentrate special weapons in these squads gives them a lot of value as counter shooters. I’m particularly fond of the 4 flamer squad in a Chimera. After the enemy assaults the smoke Chimera that is blocking their advance, they are nicely piled up to take enormous numbers of flamer hits. Officers always get power weapons, as these are the only bargain weapon in our Armory. Armored Fist – Grenadiers or command squads in Chimeras are better for the purpose, and we need more Troops infantry units, so these are unattractive in 5e. Conscripts – If you really want to see something funny, watch what happens to a 50 man Conscript squad with attached Independent Commissar that is hit by a 20+ mob of Slugga Boyz. Their use as tar pits is sharply reduced by the 5e morale rules, they are a lot easier to massacre with the 5e blast, multiple template, and casualty rules, so you are better off with more infantry squads.
Fast Attack
Hellhound – True LOS means that these monsters have more targets. I’ve found that one of them is an enormous fire magnet, and more is a good thing. Sentinels – These are not as good as Hellhounds for the FA slot, but still a great choice. If you take drop troops, these can be used to deep strike as well as to flank, and a well-positioned Multilaser or Autocannon equipped Sentinel stands a fair chance of popping a key enemy vehicle, or at least shaking it on those crucial turns 2-4. Another great use is flanking into large enemy infantry units from the rear and pulling them away from their advance. A Heavy Flamer Sentinel kills Orks with the weapon and likely kills more from the explosion, and even more critically pulls them away from where they want to be. Great choices if you do not have the points to buy Hellhounds for the FA slots. Rough Riders – As a counter charge unit, these are the best the IG has for 5e. With true LOS, they can be hit almost anywhere on the board, so keep them in reserve unless you have a heavily urban board with intact walls to hide behind. I don’t take these as they are less survivable, less threatening, and less deadly than a Hellhound in almost all cases.
Heavy Support
Basilisk – True LOS means these are easier to shoot at in 5e, so park a Russ in front of them, and/or get them behind a hill. True LOS means they can also see most of the board, which means they can fire in LOS and indirectly outside of 36”. This means they are as accurate as firing directly, but ignore intervening cover and hit vehicles on the side armor. Shooting Predators in this fashion makes them expensive Rhinos, so the Basilisk is very good. Leman Russ Battle Tank – The removal of partials and downgrading of defensive weapons transformed the LRBT from a Heavy Bolter platform to a Battle Cannon platform, so peel off those sponsons and let the Ordnance fly. Leman Russ Demolisher – Oddly, the rear 11 AV is more important to this vehicle that the great cannon. Fearlessly drive Demolishers towards opposing Land Raiders and Terminators, and watch them scramble away. Heavy Weapon Platoons – I would only taking these if I were restricted from taking tanks for some reason. They are expensive and inefficient.
In terms of Doctrines, Drop Troops, Light Infantry, and Iron Discipline give you the most bang for your buck, as they provide a lot of maneuver options and let small units recover. Cameleoline is a good choice as well, but tends to be much less effective as the game goes on. All the others are personal choice issues.
As far as allies go, an Inquisitor Lord or GK with psychic hood are reasonably common and useful choices. Placing a Daemonhunter Inquisitor with Mystics in a transport behind your Demolisher tends to scare off those pesky Terminators. There are too many solid DH/WH ally choices to consider in this already overlong piece, so I’ll leave it at that. | |
| | | Maresciallo_Helbrecht Veggente di Zendra
Età : 38 Località : Svizzera Messaggi : 12617
| Titolo: Re: Rumours codex Guardia Imperiale Ven Ott 31, 2008 6:54 pm | |
| Riesumo questo vecchio 3ad per postare le ultime novità riguardanti la GI. Come al solito è tutto in inglese ma che ci volete fare? I nosti amici oltre oceano, come anche quelli sull isolotto al nord delle bretoni terre non sanno parlare altre lingue....
The focus of the new IG dex is troops and so is the only information I have regarding new Dex. First of all Guard are now 4 points each, but this is the "Ground level" guard so to speak. They can have no Special weapons or heavy weapons at all, in all respects they are the new conscripts but with normal guard stats.
There are several types of Platoon as we have already heard, Heavy Weapons, Forward Team, Armoured Devision, Airborne In addition, each platoon is able to include 1 supporting unit, and this will NOT count towards the FOC. The supporting unit varys in accordence to how its platoon is organised.
Heavy weapon platoons may take 3 heavy weapons per squad (10 man squad) but no special weapons, these is a points increase per guardsmen but he didn't reveal these. The heavy weapons platoon may take a Fire Support Squad or a Standard Leman Russ. There is additional heavy weapons being given to the guard which are only avaliable in this Fire support squad and not in the main platoon squads.
Forward Team is able to take 3 special weapons (Flamer, Melta, Plasma, GL) but no heavy weapons, in addition they gain Infiltrate. Their supporting units include Veteran Squad and Sentinel Squad. The Veteran squad also gains Infiltrate.
Armoured devision is mounted in Chimeras. They can take a combination of either 3 special weapons or 1 heavy and 1 special weapon. Their support units are Leman Russ Battle tank and Veteran Squad who must also be mounted in a Chimera.
Airborne I was not given much information about but I am guessing it is deepstrike and probably something revolving around Storm Troopers and Valkarey.
The reason Leman Russ are being included in the platoons as they want to push it being the main battle tank of the Imperial Guard and have it represented so.
Poi ci sarebbero anche le seguenti novità (sulla veridicità delle quali però pare che ci siano dei seri dubbi):
We can expect:
-3 Leman Russes per HS slot. Leman Russes can now move and fire ALL their weapons (including the Battle Canon), regardless of their strength. It seems that GW wants to bring the Leman Russ to the foreground... -New doctrines, including one which provides +1 to cover and allows firing while going to ground. -New Plastic Command squad. -Assault 2 Lasguns (not free, though - probably an upgrade). -The plastic Valkyrie will cost 60€. -New plastic Hellhound (old news but good news anyway).
As usual, take it with a pinch of salt.
Edit: I was also told that in order to field 3 LR per HS slot, you'll have to meet "certain conditions". Maybe some kind of Tank Commander? | |
| | | smocco Utente
Età : 41 Località : milano Messaggi : 310
| Titolo: Re: Rumours codex Guardia Imperiale Gio Nov 13, 2008 1:02 pm | |
| Potresti postare anche la fonte dei rumors? | |
| | | Drakhor Utente
Età : 30 Località : Svizzzzzzzera Messaggi : 3516
| Titolo: Re: Rumours codex Guardia Imperiale Gio Nov 13, 2008 6:25 pm | |
| Preoccupante : 3 leman russ per scelta supporto pesante ma scherziamo ??? Spero che qualche cosa diminuiscano altrimenti diventera una cosa imbattibile , alzano pure le stat dei coscritti e diminuiscono il costo delle truppe ( da quel che ho capito ) !!! | |
| | | Maresciallo_Helbrecht Veggente di Zendra
Età : 38 Località : Svizzera Messaggi : 12617
| Titolo: Re: Rumours codex Guardia Imperiale Gio Nov 13, 2008 8:20 pm | |
| SI, scusate. Gli ultimi rumours vengono da BoLS che solitamente è abbastanza affidabile, l altra parte di rumoursquelli di 4 post fa per intenderci) vengono da un forum tedesco che seguo di quando in quando.. | |
| | | Nani4ever Utente
Età : 31 Località : milano Messaggi : 6974
| Titolo: Re: Rumours codex Guardia Imperiale Ven Nov 14, 2008 10:01 am | |
| non penso 3 leman per 1 hs ma scherziamo? 9 leman che sparano con tutto? c***o sono peggio dei land raider??? | |
| | | Maresciallo_Helbrecht Veggente di Zendra
Età : 38 Località : Svizzera Messaggi : 12617
| Titolo: Re: Rumours codex Guardia Imperiale Ven Nov 14, 2008 5:14 pm | |
| Si, bhe... è vero.. ma se metti 3 leman russ ti porti via metà dei punti disponibili. E poi devi farci stare le truppe per prendere gli obiettiqui quindi in soldoni non giochi piu molto... Ci sono pro e contro... | |
| | | Drakhor Utente
Età : 30 Località : Svizzzzzzzera Messaggi : 3516
| Titolo: Re: Rumours codex Guardia Imperiale Ven Nov 14, 2008 6:38 pm | |
| Ma ci sono anche dei rumors "negativi" o prevedono solo miglioramenti ( non sono riuscito a tradurre proprio tutto ) ?? | |
| | | Maresciallo_Helbrecht Veggente di Zendra
Età : 38 Località : Svizzera Messaggi : 12617
| Titolo: Re: Rumours codex Guardia Imperiale Sab Nov 15, 2008 5:06 pm | |
| Mah... Parte tutto abbastanza positivo. L unica cosa è la probabile abrogazione delle dottrine che renderà un po meno personalizzabile la GI. Però col codex attuale sinceramente servono decisamente dei potenziamenti... | |
| | | The_Green_Knight Custode di Zendra
Età : 31 Località : Pistoia Messaggi : 12249
| Titolo: Re: Rumours codex Guardia Imperiale Sab Nov 15, 2008 5:10 pm | |
| a quanto pare a partite con alto valore di punti (dai 2000 insomma) aspettatevi di vedere leman russ come se nevicassero (ne possono schierare fino a 9...) | |
| | | blallo Utente
Età : 34 Località : trento Messaggi : 560
| Titolo: Re: Rumours codex Guardia Imperiale Sab Nov 15, 2008 9:18 pm | |
| - The Green Knight ha scritto:
- a quanto pare a partite con alto valore di punti (dai 2000 insomma) aspettatevi di vedere leman russ come se nevicassero (ne possono schierare fino a 9...)
sai che figata e disse lo space marine al suo maestro:"maestro i tiranidi stanno arrivando, dal cielo si vede precipitare eggetti ad altissima velocita che si ritiene siano le spore"e il maestro ripose:"ma cosa stai dicendo, nei mondi forgia hanno aumentato la produzione di leman russ, se ce ne erano 140 addesso ce ne sono 900, e visto che non sanno come sbarcare li buttano direttamente giu dallo spazio."
| |
| | | Maresciallo_Helbrecht Veggente di Zendra
Età : 38 Località : Svizzera Messaggi : 12617
| Titolo: Re: Rumours codex Guardia Imperiale Sab Nov 29, 2008 12:57 pm | |
| Aggiungo ancora un paio di cosette trovate su BolS:
Hi guys:
Latest rumbling regarding next year's IG codex:
GENERAL RUMORS -No more doctrines -Tanks will be in squads -Many special charaters that will provide army wide rules like those in new SM codex -Chimera and Hellhound might come in one combo boxed set -Troop squads may be in the pricerange of 200Pts for 45 Guardsmen -Many new models
MODEL RUMORS (only a sampling) -Leman Russ multi-variant all plastic kit -Hellhound updated -IG Command Squad plastic kit | |
| | | Archanz15 Utente
Età : 34 Località : aldeno (trento) italy Messaggi : 282
| Titolo: Re: Rumours codex Guardia Imperiale Sab Nov 29, 2008 7:31 pm | |
| oooh si..evvai con 2000 fantaccini da 200 punti xD | |
| | | Contenuto sponsorizzato
| Titolo: Re: Rumours codex Guardia Imperiale | |
| |
| | | | Rumours codex Guardia Imperiale | |
|
Argomenti simili | |
|
| Permessi in questa sezione del forum: | Non puoi rispondere agli argomenti in questo forum.
| |
| |
| |