Da WARSEER (sono il il vostro informatore :25h: ):
General Info:Planetstrike will supposedly be released in July.
Cover can be seen here:
http://warseer.com/forums/attachment...8&d=1239144460
Rules:Brusilov said the following:
Originally Posted by
Brusilov Phil gave me a rough
outline of how the game plays : equal points for each side, opponents
agree on a number of stratagem points (like in Cities of Death or
Apocalypse). Defender buys fortifications with these points (as well as
a few tricks : like a back exit to your bunker to charge the enemy in
the rear). Attacker picks nasty tricks.
Weapons mounted on fortifications can obviously fire upon the enemy
(cannot remember if it's only in the first turn, may be so). Defenders
appear to get a free round of shooting before the game starts..." b4z gleaned the following from the Planetstrike trailer:
Originally Posted by
b4z Page 8 of the Planetstrike book - Source http://www.games-workshop.com/gws/co...p?aId=15800010
ORGANISING A BATTLE
Setting up a Planetstrike game is different from the standard set-up
process, because all games of Planetstrike use some special rules to
add to the feeling of a planetary invasion. This section will talk you
through the Planetstrike launch procedure and special rules, and lastly
we present terrain rules for the scenery you can use in your
Planetstrike games.
When setting up, simply follow the steps below at the beginning of each
game, and you’ll be ready to decide the fate of the planet. It may seem
like a lot to organise at first, but after a game or two you will have
familiarised yourself with the launch procedure and the whole process
will be quick and easy. Whilst the defender is busily constructing his
lair and deploying his troops, the attacker will have some free time –
perfect for concocting an evil plan, refreshing his memory of the
rules, or just getting the drinks in!
PLANETSTRIKE LAUNCH PROCEDURE
1. Determine attacker and defender
2. Choose forces
3. Select a Planetstrike mission
4. Prepare the battlefield
5. Determine objectives
6. Attacker prepares invasion
7. Determine stratagems
8. Defender deploys forces
9. Attacker launches firestorm
10. Launch the Planetstrike!
1. DETERMINE ATTACKER AND DEFENDER
If you have not already agreed who will play the role of attacker and
who will play the role of defender for your game of Planetstrike,
decide by both rolling a D6 – the winner may choose which role to play.
2. CHOOSE FORCES
Choose your force as normal from the relevant Codex. However, in a
Planetstrike the Force Organisation Charts allow you to take a greater
variety of units.
It is imperative that the first blow on an enemy planet is full of
thunder and fury, sending the foe reeling so that more invaders can
plunge into the fight. Those coordinating a planetary invasion ensure
that their first wave is chock full of the swiftest and deadliest
warriors at their disposal, and the bravest commanders take every
chance to lead from the front.
For this reason the attacker in a game of Planetstrike has bonus Fast
Attack and Elite choices – he is allowed to up to six of each – and an
extra HQ choice to lead his assault. Furthermore troops choices are not
compulsory, meaning you can create a truly terrifying force of elite
soldiers to act as the spearhead of your planetary invasion. When
you’re invading a world, you’ll need every weapon at your disposal to
ensure victory, so don’t hold back!
Attacker’s Forces FOC
Compulsory – 1HQ
Optional – 2 HQ, 6 Troops, 6 Elites
Optional – 6 Fast Attack, 3 Heavy Support
Defending armies usually include the toughest and most resilient units
of all. Tasked with holding the most vital locations against all
comers, the best defenders are not only capable of riding out the
attacker’s initial onslaught, but also able to unleash a series of
punishing counterstrikes and ensure that the impudent invaders are
utterly crushed for their folly.
Defender’s Forces FOC
Compulsory – 1 HQ, 2 Troops
Optional – 2 HQ, 6 Troops, 3 Elites
Optional – 3 Fast Attack, 6 Heavy Support Scryer in the Darkness tells us the following about step 9:
Originally Posted by
Scryer in the Darkness If I've got it right,
the attacker gets a number of orbital bombardments in the form of S9
AP3 large templates, the total being D6 + the number of objectives
determined in step 5. Terrain has additional effects in Planetstrike.
The Landing Pad can be Shielded, giving a 4+ invulnerable save to
anything on it, or unshielded, allowing you to disembark no matter how
far the transport moved.
Walls give a 4+ cover save, and if you go to ground behind them, you get +2 to cover.
DefenderGets to place all terrain on the battlefield and picks his table edge.
He can declare Terrain to be dangerous if he wants (Mined for example) although it’s not clear how much he can do this for.
There will be buildings with mounted weapons, like armed bunkers etc.
Probably, the defender will have to place all of his army.
AttackerMay place some Craters to get some cover.
Scryer in the Darkness tells us the attacker can deploy
non-vehicle units by Deep Strike, however units that already have that
ability as standard can assault after DSing. It is possible that this
ability is available to all non-vehicle units, not just those who
already have DS. Clarification is being sought.
There is a new table for rolling for reserves:
Turn 1: 3+
Turn 2: 2+
Turn 3: automatic
All Monstrous Creatures, Infantry units, Jetbikes, Beasts, and Jump
Pack Infantry units can deep strike and assault on the same turn. The
other units are deployed in a more traditional fashion.
May also get some goodies like a prepared Artillery fire on the defending units, special equipment etc.
Will most likely get first Turn.
What the actual Missions will be is yet to be seen.
Stratagems and AssetsOriginally Posted by
Scryer in the Darkness the stratagem system
is apparently similar to Cities of Death, sharing some stratagems but
with "a little bit more". Stratagems cost from 1 to 3 points and
generally revolve around buildings and other table emplacements, no
doubt tying in with a lot of the new kits they are releasing. There are
also new deployment stratagems for armies if I got it right. Thanks to Badger[Fr] we have some details on race specific assets:
-IG: a mass deep-strike ability; a single reserve dice is rolled for
the whole army, but each squad that deep strikes must make a dangerous
terrain test when it lands.
-Dark Eldar: a penalty to enemy leadership equal to the number of turns
passed since the beginning of the game (an interesting bit of
background: it mentions Khaine-worshipping Dark Eldar).
-Imperium: Power of the Machine Spirit. BS 3, unshakable turrets.
-Adeptus Mechanicus: a teleporter beam that kills any model in a
building on a successful armour save, as its flesh melts with the walls.
-Space Marines: when a Drop Pod deep strikes, all enemy units surrounding the landing zone must make a morale test.
-Tau: a massive EMP blast that disables all targeting systems on the
battlefield; all vehicles are now BS 1, but all infantry units gain +1
BS,
-(possibly Ork) basically throwing an asteroid at the enemy
Hobby Section/Colour Pages:http://www.warseer.com/forums/attach...4&d=1240221317
http://www.warseer.com/forums/attach...5&d=1240221350
http://www.warseer.com/forums/attach...6&d=1240221350
http://www.warseer.com/forums/attach...7&d=1240221350
http://www.warseer.com/forums/attach...8&d=1240221368
http://www.warseer.com/forums/attach...9&d=1240221368
http://www.warseer.com/forums/attach...0&d=1240221385
http://www.warseer.com/forums/attach...1&d=1240221385
Releases:Aegis Defence Line Barricades and Quad Gun:
http://www.warseer.com/forums/attach...3&d=1240222103
http://warseer.com/forums/attachment...1&d=1240362928
Skyshield Landing Platform:
http://www.warseer.com/forums/attach...4&d=1240222103
http://warseer.com/forums/attachment...0&d=1240362928
Imperial Bastion New multipart plastic terrain kit similar to
the Cities of Death ruins. With enough of those you will possibly be
able to build fortresses, defensive structures for tanks, or control
towers, outposts etc.
http://warseer.com/forums/attachment...2&d=1240362928
Some examples are already visible here:
http://warseer.com/forums/attachment...4&d=1237910636
http://warseer.com/forums/attachment...3&d=1237910636
Another pic from White Dwarf:
http://warseer.com/forums/attachment...3&d=1239435018
Chaos Bastion rumoured to be Direct only, and will most likely be the Imperial Bastion with a Spikey Bits sprue.
Temple of Skulls is apparently a Fantasy release around the same time.
Shrine of the Aquila kit is most likely The Dark Angels
Fortification seen in the colour pages above. It's reportedly a
three-part citadel supposedly based on the standard template for
fortresses built by the Dark Angels on many worlds.
A set of "markers" for things like minefields etc.
New craters that are slightly more detailed than the current plastic
ones containing more detailed rubble/corpses etc. No idea as yet of
what they are made from.
Planetstrike also coincides with the Marine Second Wave releases for the following:
Ironclad Dreadnaught (pics of the actual mini appear in the Planetstrike hobby section above):
http://warseer.com/forums/attachment...8&d=1221568322
Land Speeder Storm – BramGaunt confirms it comes with Scout passengers ready to dismount. Some pics without crew are here:
http://warseer.com/forums/attachment...0&d=1221405890
http://warseer.com/forums/attachment...8&d=1234737400
Vulkan Hes'tan. Mini can be seen here:
http://warseer.com/forums/attachment...6&d=1239143373
Plastic Thunderhawk is again mentioned, and has been rumoured to have
been shown to Retail Selling Staff (the guys who sell to independent
retailers). This looks very unlikely at the moment.